- Something is Wrong With My Dog endings: The Roblox experience includes 10 reported endings across story and survival routes.
- First priority: Find the bone, tame Jerry, establish a camp, and learn the map before pursuing specialized outcomes.
- Story route: Investigate Bob’s cabin, the cemetery, journal clues, and major decision prompts.
- Survival route: Build before nightfall, return to camp, and manage exploration distance carefully.
- Best method: Track each route separately and revisit locations after every major story objective.
How the Ten Endings Are Organized
The fastest way to understand Something is Wrong With My Dog how to get all endings is to divide the outcomes into two groups: story routes and survival results. Story endings depend on exploration, clues, Jerry-related progress, and decisions. Survival results depend more heavily on camp preparation and what happens during the night sequence.
The experience features forests, caves, marsh areas, a camp system, Jerry, Bob-related locations, multiplayer support, and Survival Mode. Because several routes use the same early objectives, do not restart immediately after every outcome. Instead, learn the opening sequence once, then change one major variable during each replay.
| Ending Group | Main Requirement | Important Locations or Actions | Replay Focus |
|---|---|---|---|
| Story Mode | Follow clues and decision prompts | Jerry, Bob’s cabin, cemetery, journal clues | Investigation order and choices |
| Survival Result | Prepare for or fail the night sequence | Camp, resource routes, safe return path | Camp timing and night readiness |
| Jerry Route | Maintain Jerry-related progression | Jerry encounter, bones, companion state | Bone collection and follow confirmation |
| Complete Route | Resolve the investigation | Key map locations and final prompts | Full clue chain and final decision |
Jerry Route
Use bones during the encounter, confirm that Jerry follows, and keep him nearby while completing important objectives.
Investigation Route
Visit major locations, inspect clues, and avoid advancing before checking the available evidence.
Camp Route
Gather resources early, build a usable camp, and establish a reliable path back before nightfall.
Replay Route
Record the result of each attempt, then alter one choice or preparation step instead of changing everything at once.
Use the first playthrough to learn movement, map landmarks, Jerry’s interaction, and camp placement. Later runs should target one ending category at a time.
Step-by-Step Opening Route
Every ending begins with a dependable opening. The early sequence gives you access to Jerry, the camp system, and the map knowledge needed for later routes. Follow these steps before specializing your run.
Learn the Core Controls
Use WASD to move, E to interact, and M to open the map. Practice moving between recognizable landmarks so you can return to the starting area without wasting time.
Find the Bone
Search accessible paths, rooms, and nearby points of interest for the bone used in Jerry’s interaction. Keep the item available instead of spending time on distant exploration first.
Tame Jerry
Approach Jerry with the bone and use the interaction prompt. Continue until the game provides a clear response that the offering or taming sequence has been completed.
Confirm the Follow State
Move a short distance and check whether Jerry follows. If he stays behind, return to him and repeat the interaction before continuing to another objective.
Build Before Nightfall
Collect basic resources, place a practical camp near a recognizable route, and organize your inventory before traveling toward more distant story locations.
| Opening Objective | What to Do | Completion Check |
|---|---|---|
| Movement and navigation | Practice WASD movement and open the map with M | You can identify the route back to camp |
| Bone collection | Search nearby accessible areas | Bone is available for Jerry |
| Jerry interaction | Approach Jerry and press E when prompted | Taming response appears |
| Companion check | Walk away briefly after the interaction | Jerry follows or the interaction is repeated |
| Camp setup | Gather resources and build before night | Camp is easy to locate and reuse |
Do not begin with distant exploration if you have not secured the bone, confirmed Jerry’s follow state, or built a camp. These omissions can make later routes harder to reproduce.
Story Endings and Investigation Routes
The story outcomes are connected to exploration and evidence. Several routes use Bob’s cabin, the cemetery, journal clues, and Jerry-related decisions. The descriptions below provide a practical route framework without treating generic route labels as official in-game ending names.
| Route Target | Key Trigger | Recommended Actions | Route Type |
|---|---|---|---|
| First story outcome | Complete the opening investigation | Find the bone, tame Jerry, build camp, follow the first prompt | Story |
| Exploration outcome | Inspect map areas before advancing | Visit nearby points of interest and review environmental clues | Story |
| Bob’s cabin outcome | Investigate Bob’s cabin | Travel there, inspect the interior, and follow the resulting prompt | Story |
| Cemetery outcome | Visit the cemetery | Search the area and connect its clues to the investigation | Story |
| Journal clue outcome | Review journal-related evidence | Search carefully, read clues, then choose the next story action | Story |
| Jerry decision outcome | Reach a major Jerry-related choice | Keep Jerry nearby and select the relevant response | Story |
| Complete investigation outcome | Finish the major clue chain | Visit key locations, review evidence, and complete the final decision | Story |
For the exploration route, use the map to identify available locations and inspect them before moving the main objective forward. This approach helps reveal environmental details that can be missed when traveling directly from one prompt to the next.
For the Bob’s cabin route, treat the cabin as an investigation checkpoint. Enter the area, inspect available clues, and wait for the game to register the interaction before leaving. If the route does not progress, return to the previous objective and check whether another clue was skipped.
For the cemetery route, explore the surrounding area instead of checking only the obvious central point. The cemetery functions as a story location, so inspect available objects and review the next prompt before returning to camp.
For the journal route, search points of interest methodically. Read each journal-related clue before choosing the next action. A good practice is to revisit the map after collecting evidence, then compare the new objective with the locations already explored.
Low-Spoiler Method
Visit each major location, inspect available clues, and continue only after the current objective updates.
Targeted Replay
Keep the opening sequence consistent, then change the location order or major decision connected to the target route.
Full Investigation
Combine Jerry progress, Bob’s cabin, the cemetery, journal clues, and final prompts for the broadest story route.
If an ending does not trigger, revisit the last two locations connected to the objective. Missing a journal clue or leaving before an interaction registers can interrupt the route.
Survival Results and Night Preparation
Two reported outcomes are linked to survival preparation: a successful camp survival route and a night failure route. These are best tested separately from the investigation-focused runs because distant exploration can consume the time needed to prepare.
| Survival Goal | Preparation Standard | Common Mistake | Better Approach |
|---|---|---|---|
| Survive the first night | Build a camp before nightfall | Exploring too far with no return plan | Set a personal return deadline |
| Maintain a safe loop | Keep camp near known landmarks | Moving camp repeatedly | Use one recognizable base |
| Manage resources | Collect supplies during safer periods | Waiting until night to gather | Complete short daytime supply runs |
| Solo play | Limit travel distance | Carrying out long detours | Return after each useful resource trip |
| Multiplayer play | Assign team responsibilities | Everyone explores the same area | Divide scouting, gathering, and camp duties |
Follow this survival workflow:
- Establish the first camp as early as practical.
- Use the map to plan a short daytime route.
- Collect resources without moving beyond your return window.
- Organize the inventory and confirm the route back.
- Return to camp before the night sequence becomes dangerous.
- Repeat the cycle only after the first survival period is stable.
For the camp survival route, prioritize consistency over distance. A modest camp in a familiar location is more useful than a larger construction project that delays your return. In multiplayer, one player can gather resources while another checks the camp location and watches the route.
For the night failure route, begin normally but delay camp construction or remain outside during the dangerous period. Treat this as a controlled test rather than an accidental mistake. Record what preparation was missing so you can reproduce the result without disrupting other ending attempts.
All Endings Progress Tracker:
- Complete the opening bone and Jerry sequence
- Build and use a camp before nightfall
- Investigate Bob's cabin and the cemetery
- Review journal-related clues before final decisions
- Track story outcomes and survival results separately
For repeated attempts, use the same camp location and opening route. Consistent setup makes it easier to identify which later choice caused a different result.
Ending Tracker and Troubleshooting
Use the following tracker to organize all 10 reported outcomes. The labels describe route goals rather than confirmed official title text, so check the in-game result or Roblox badge panel when documenting the final name.
| No. | Route Label | Main Requirement | Tracking Note |
|---|---|---|---|
| 1 | First Story Outcome | Complete the opening objective involving Jerry | Follow the first available story prompt |
| 2 | Exploration Route | Inspect map areas before advancing | Check environmental clues |
| 3 | Bob’s Cabin Route | Investigate Bob’s cabin | Inspect the cabin before leaving |
| 4 | Cemetery Route | Visit and inspect the cemetery | Connect cemetery clues to the investigation |
| 5 | Journal Clue Route | Find and review journal evidence | Read clues before the next decision |
| 6 | Jerry Decision Route | Reach a major Jerry-related choice | Keep Jerry nearby |
| 7 | Camp Survival Route | Build camp and survive the night | Return before conditions worsen |
| 8 | Night Failure Route | Enter the night sequence without enough preparation | Delay or skip necessary preparation |
| 9 | Unresolved Investigation | Advance without completing the clue chain | Leave important evidence unchecked |
| 10 | Complete Route | Finish the major investigation and final decisions | Combine locations, clues, and Jerry progress |
If an expected ending does not appear, troubleshoot in this order:
- Confirm that Jerry accepted the bone interaction.
- Check whether Jerry is still following during the relevant objective.
- Revisit Bob’s cabin, the cemetery, or the latest clue location.
- Review the map for an unexplored point of interest.
- Repeat the final decision after completing the missing investigation step.
- For survival results, rebuild the camp and use a shorter return route.
The official Roblox experience page is the best place to verify the current experience listing, player capacity, badges, and mode information as of 2026. Game details can change through future updates, so compare your in-game result with the current official listing when maintaining a personal ending tracker.
Route descriptions are useful for navigation, but the exact ending title, badge name, or trigger may change with updates. Record the wording shown in your current 2026 game session.
Q: How many endings does Something is Wrong With My Dog have?
The Roblox experience is presented as having 10 endings. They are organized around story investigation, Jerry-related progress, camp survival, night failure, and a broader complete route.
Q: What should I do first when trying to get all endings?
Find the bone, tame Jerry, confirm that he follows, build a camp, and learn the map. This opening sequence supports both story-focused and survival-focused replays.
Q: Which locations matter most for the story routes?
Bob’s cabin, the cemetery, journal-related clue locations, and Jerry’s interaction area are the main checkpoints described by the route structure. Inspect each location before advancing.
Q: Why did my ending fail to trigger?
A clue may not have registered, Jerry may not be following, or a decision may have occurred before the investigation was complete. Revisit the latest locations and repeat the final prompt.