- Primary keyword: Something is Wrong With My Dog all endings includes 10 available outcomes.
- Best opening route: Find the bone, tame Jerry, build a camp, and prepare before nightfall.
- Story locations: Revisit Bob’s cabin, the cemetery, and journal clue areas during investigation routes.
- Survival route: Treat camp preparation and night safety as separate objectives from story exploration.
- Spoiler control: Use the route table to target one ending without revealing every outcome at once.
Something is Wrong With My Dog All Endings Overview
Something is Wrong With My Dog features 10 endings across story-focused and survival-related routes. The safest way to collect them is to establish the opening progression first, then replay with one route objective at a time. Jerry, the camp, Bob’s locations, environmental clues, and night survival all serve as useful route markers.
The public game information confirms the number of endings, but individual ending names may change as the experience receives updates. For that reason, this guide uses practical route labels rather than presenting unofficial labels as permanent canon.
Opening Route
- Find the bone
- Approach Jerry
- Confirm the interaction
- Keep moving with the investigation
Investigation Route
- Visit important landmarks
- Inspect Bob’s cabin
- Check the cemetery
- Review journal clues
Survival Route
- Gather materials
- Build a camp
- Return before nightfall
- Repeat the safe exploration cycle
Completion Route
- Finish the clue chain
- Keep Jerry nearby
- Follow the final prompt
- Confirm the ending result
| Route Category | Main Focus | Key Locations or Actions | Replay Value |
|---|---|---|---|
| Story Mode | Investigation and decisions | Jerry, Bob’s cabin, cemetery, journal clues | High |
| Survival Result | Camp and night preparation | Resource areas, camp, return route | Medium |
| Exploration Route | Optional inspection and map coverage | Marked locations and environmental clues | High |
| Complete Route | Connect the major clue chains | Jerry, cabin, cemetery, journal, final prompt | Highest |
Create a separate objective for each replay. Trying to investigate every location, test every choice, and survive the night in one run can make the route difficult to track.
For the current experience listing, use the official Roblox game page to check the latest experience details and visible ending count.
Opening Progression: Jerry, Bones, and Camp
The opening sequence establishes the foundation for most ending attempts. Before traveling deep into unfamiliar areas, learn the movement and interaction controls, locate a bone, and complete Jerry’s interaction. Once Jerry is active as a companion, begin collecting resources and build a practical camp near a recognizable route.
The experience uses WASD for movement, E for nearby interactions, and M for the map. Mouse controls support camera positioning and available interface actions.
| Input | Function | Best Use |
|---|---|---|
| WASD | Movement | Travel between camp, landmarks, and clue areas |
| E | Interaction | Speak with Jerry, inspect objects, and activate prompts |
| M | Map | Plan routes and locate familiar landmarks |
| Left Mouse Button | Primary mouse action | Select or perform an available action |
| Right Mouse Button | Secondary mouse action | Support camera or secondary interaction behavior |
Learn the nearby route
Move around the starting area before traveling far. Identify a recognizable landmark and confirm that you can return to the starting route without relying only on memory.
Find the bone
Search accessible paths and nearby points of interest for the bone required to begin Jerry’s interaction. Keep it available instead of leaving the area immediately.
Complete Jerry’s interaction
Approach Jerry with the bone and press the interaction key when prompted. Wait for the interaction response before moving away.
Confirm Jerry follows
Walk a short distance and check that Jerry remains with you. If he stays behind, return to him and repeat the available interaction instead of continuing the investigation.
Build the first camp
Gather the materials needed for a basic camp and place it near a familiar route. This gives you a reliable base before deeper exploration or nightfall.
Do not assume Jerry’s sequence is complete simply because the initial interaction occurred. Verify that he follows before leaving the area, especially when targeting Jerry-related progress.
A successful opening gives you three advantages:
- You understand the route back to camp.
- Jerry is available for later investigation progress.
- You have a safe checkpoint for night preparation and repeated attempts.
All 10 Ending Routes and Trigger Priorities
The following table organizes the ten available outcomes into practical route categories. These descriptions are intended as an ending tracker: they show what to prioritize during a replay without treating every route label as a permanent official title.
| Ending Slot | Route Label | Main Priority | Key Route Action |
|---|---|---|---|
| Ending 1 | First Story Outcome | Opening progression | Tame Jerry and follow the first story objective |
| Ending 2 | Exploration Route | Map coverage | Visit available points of interest before advancing |
| Ending 3 | Bob’s Cabin Route | Cabin investigation | Travel to Bob’s cabin and inspect its clues |
| Ending 4 | Cemetery Route | Cemetery investigation | Locate the cemetery and examine its story details |
| Ending 5 | Journal Clue Route | Evidence collection | Find and review journal-related information |
| Ending 6 | Jerry Decision Route | Companion choice | Keep Jerry nearby and follow the relevant decision |
| Ending 7 | Camp Survival Route | Night preparation | Build camp and survive the night sequence |
| Ending 8 | Night Failure Route | Failed preparation | Delay preparation or remain outside during danger |
| Ending 9 | Unresolved Investigation | Incomplete evidence | Advance without finishing the required clue chain |
| Ending 10 | Complete Route | Full investigation | Connect major locations, clues, Jerry, and final decisions |
Ending 1: First Story Outcome
Follow the opening objective after finding the bone, taming Jerry, and establishing the first camp. This route is useful as an introductory completion attempt because it emphasizes the normal progression rather than optional detours.
Ending 2: Exploration Route
Use the map to visit available landmarks before completing the next major story step. Inspect unusual areas and environmental details, then return to the active objective. This route rewards players who deliberately expand their map knowledge.
Ending 3: Bob’s Cabin Route
Make Bob’s cabin the central target of the replay. Travel there through a safe route, inspect the available information, and continue only after checking the cabin thoroughly. The cabin is also useful for connecting the investigation to later clue routes.
Ending 4: Cemetery Route
Prioritize the cemetery as an investigation location. Check the area before moving to the next story objective, then compare its information with clues found elsewhere. Returning to the cemetery during a later replay can help identify differences between incomplete and complete routes.
Ending 5: Journal Clue Route
Search points of interest carefully for journal-related information. Read or inspect each clue before choosing the next action. The goal is not simply to find one document, but to connect the available evidence into a coherent investigation path.
Ending 6: Jerry Decision Route
Keep Jerry nearby while completing important interactions. When a Jerry-related decision appears, choose the option that matches your intended route. If progress does not update, retrace the latest objective and confirm that Jerry’s follow state is active.
Ending 7: Camp Survival Route
Gather resources, build the camp before nightfall, organize your inventory, and return to safety. This route treats survival preparation as the main objective rather than a secondary task during story exploration.
Ending 8: Night Failure Route
This outcome is associated with insufficient preparation or remaining outside when the night sequence becomes dangerous. Use it as a deliberate replay target only after securing your normal route, since careless exploration can interfere with other ending attempts.
Ending 9: Unresolved Investigation
Leave required clues or locations incomplete, then advance without finishing the full evidence chain. This route is useful when tracking how the game separates partial investigation outcomes from the complete route.
Ending 10: Complete Route
For the broadest investigation route, tame Jerry, build the camp, visit Bob’s cabin and the cemetery, review journal clues, and follow the final story prompt. This is the route to prioritize when your goal is to connect the game’s main locations and evidence.
The route labels above are practical guide names. Check the in-game result screen and the current official experience information for the exact displayed ending names after each successful attempt.
Replay Strategy for Story and Survival Routes
Efficient ending collection depends on separating story exploration from survival preparation. Story routes ask you to inspect locations and follow evidence. Survival routes ask you to manage time, materials, camp placement, and the return journey.
| Objective | Recommended Timing | Main Risk | Better Approach |
|---|---|---|---|
| Find the bone | Early exploration | Leaving the area too soon | Search nearby paths first |
| Tame Jerry | After obtaining the bone | Assuming the interaction is complete | Confirm that Jerry follows |
| Build camp | Before distant travel | Reaching nightfall without shelter | Gather basic materials early |
| Visit Bob’s cabin | Daytime exploration | Losing the return route | Use the map and landmarks |
| Visit the cemetery | After establishing a route | Spending too long away from camp | Plan a short investigation trip |
| Review clues | After each location | Forgetting which evidence was checked | Record the latest clue objective |
| Survive the night | Before nightfall | Remaining outside unprepared | Return to camp with time to spare |
For solo play, use a compact loop:
- Start at camp.
- Travel to one nearby objective.
- Collect or inspect what you need.
- Return before the route becomes risky.
- Upgrade your knowledge of the map before extending the distance.
For multiplayer sessions, divide responsibilities without separating the group too far:
- One player can gather building materials.
- Another can check nearby landmarks.
- A third player can keep track of the route and return path.
- The group should reunite at camp before the night sequence.
The most consistent collection pattern is to finish one route objective per run, return to camp before nightfall, and record the ending result immediately after the scene resolves.
Ending Collection Checklist:
- Find the bone and complete Jerry’s interaction
- Confirm that Jerry follows before leaving
- Build a camp before attempting distant exploration
- Inspect Bob’s cabin, cemetery, and journal clue areas
- Record each ending result and replay the missing route
Ending Completion FAQ
Q: How many endings are in Something is Wrong With My Dog?
The Roblox experience information lists 10 available endings. Their exact displayed names and route requirements may change with future updates, so use the ending slots and route priorities as a tracking framework.
Q: What should I do first when collecting all endings?
Find the bone, complete Jerry’s interaction, confirm that he follows, and build a basic camp. This opening route prepares you for both story investigations and night survival attempts.
Q: Which locations matter most for the investigation routes?
Bob’s cabin, the cemetery, and journal-related clue areas are the main investigation targets described for the route structure. Use the map to revisit them during separate replay attempts.
Q: Is the survival ending different from the story endings?
Yes. Survival-focused outcomes emphasize camp construction, resource management, and staying alive through the night, while story outcomes emphasize Jerry, locations, clues, and major decisions.
When an ending does not appear, avoid repeating the entire game randomly. Identify the missing route category, change one major priority, and verify the result after the next attempt.